Search found 94 matches

by Zofz
Wed Sep 27, 2023 9:41 pm
Forum: What do you want to see next?
Topic: (SOLVED) MacOS / Win-ARM64 versions
Replies: 5
Views: 4209

Re: MacOS / Win-ARM64 versions

It was working on wine, but now it seems more complicated. I guess there could be a problem with the efficiency of flattening algorithms on emulators. Generally, we should look at how x64 DX11 (windowed, i.e., not full-screen-capable) games are ported to the Mac. As for the installer, please test th...
by Zofz
Sat Sep 16, 2023 1:53 pm
Forum: Things I didn't want to know but are cool after all
Topic: well-known vulnerability scan
Replies: 1
Views: 8294

Re: well-known vulnerability scan

Now it is SBOM. SBOM = software BOM. So, I am supposed to list the modules in a specific file format, something like the old map file. But to trust it, it would have to be done by some software, and maybe the list should be signed by it. And now - where is the software for the Visual Studio C++ :?: ...
by Zofz
Sun Sep 10, 2023 10:46 am
Forum: Released Versions
Topic: 3.1.3 - Hotfix (9-09-2023)
Replies: 0
Views: 8754

3.1.3 - Hotfix (9-09-2023)

Cumulative hot fix:
  1. Triangulation crash
  2. Install does not overwrite%APPDATA%\ZofzPCB\CAM_Load_Rules.txt file
  3. Security
by Zofz
Sat Sep 09, 2023 1:56 pm
Forum: Rendering/Triangulation
Topic: Triangulation Crash
Replies: 9
Views: 28201

Re: Triangulation Crash

hot fix 3.1.3 solves this problem for all files I have received. :D
by Zofz
Wed Sep 06, 2023 7:29 pm
Forum: Rendering/Triangulation
Topic: Triangulation Crash
Replies: 9
Views: 28201

Re: Triangulation Crash

I am still working on the triangulation error. Or, more exactly, on the fade effect error. Too long to write; please just enjoy the simplified image of the situation.
Image
by Zofz
Fri Sep 01, 2023 10:17 pm
Forum: Rendering/Triangulation
Topic: Triangulation Crash
Replies: 9
Views: 28201

Re: Triangulation Crash

Thanks for the file; I will look into the problem as fast as I can. (3.1.2 does not solve this)
by Zofz
Tue Aug 29, 2023 7:53 pm
Forum: Rendering/Triangulation
Topic: Triangulation Crash
Replies: 9
Views: 28201

Re: Triangulation Crash

by Zofz
Tue Aug 29, 2023 7:49 pm
Forum: Released Versions
Topic: 3.1 - major update (27-08-2023)
Replies: 0
Views: 6494

3.1 - major update (27-08-2023)

New features: ODB++ Drill/route layer drawings (of cut-outs) are converted into objects (e.g., obround->track) Compare PCB revisions, color-coded differences Hole List, ordered as a tree list, by type, by diameter, by position, by layer provides object count for each category browsing the list and s...
by Zofz
Tue Aug 29, 2023 6:36 pm
Forum: Ask a question
Topic: How to define drill plates for internal layers...drill from top to xxx
Replies: 2
Views: 16684

Re: How to define drill plates for internal layers...drill from top to xxx

using the copper number. "top", "btm", "thru" look nicer than numbers, I thought. "top" is 1, "btm" is the last copper number, "thru" is top to bottom. And I agree, those names are blocking the discovery of the numbers. (Right-click on the ...
by Zofz
Tue Aug 29, 2023 6:22 pm
Forum: Rendering/Triangulation
Topic: Triangulation Crash
Replies: 9
Views: 28201

Re: Triangulation Crash

I have fixed a couple of triangulation issues in v3.1.
I would need examples if you see such a problem again.