Search found 94 matches
- Wed Sep 27, 2023 9:41 pm
- Forum: What do you want to see next?
- Topic: (SOLVED) MacOS / Win-ARM64 versions
- Replies: 5
- Views: 4358
Re: MacOS / Win-ARM64 versions
It was working on wine, but now it seems more complicated. I guess there could be a problem with the efficiency of flattening algorithms on emulators. Generally, we should look at how x64 DX11 (windowed, i.e., not full-screen-capable) games are ported to the Mac. As for the installer, please test th...
- Sat Sep 16, 2023 1:53 pm
- Forum: Things I didn't want to know but are cool after all
- Topic: well-known vulnerability scan
- Replies: 1
- Views: 8410
Re: well-known vulnerability scan
Now it is SBOM. SBOM = software BOM. So, I am supposed to list the modules in a specific file format, something like the old map file. But to trust it, it would have to be done by some software, and maybe the list should be signed by it. And now - where is the software for the Visual Studio C++ :?: ...
- Sun Sep 10, 2023 10:46 am
- Forum: Released Versions
- Topic: 3.1.3 - Hotfix (9-09-2023)
- Replies: 0
- Views: 8999
3.1.3 - Hotfix (9-09-2023)
Cumulative hot fix:
- Triangulation crash
- Install does not overwrite%APPDATA%\ZofzPCB\CAM_Load_Rules.txt file
- Security
- Sat Sep 09, 2023 1:56 pm
- Forum: Rendering/Triangulation
- Topic: Triangulation Crash
- Replies: 9
- Views: 28571
Re: Triangulation Crash
hot fix 3.1.3 solves this problem for all files I have received.
- Wed Sep 06, 2023 7:29 pm
- Forum: Rendering/Triangulation
- Topic: Triangulation Crash
- Replies: 9
- Views: 28571
Re: Triangulation Crash
I am still working on the triangulation error. Or, more exactly, on the fade effect error. Too long to write; please just enjoy the simplified image of the situation.
- Fri Sep 01, 2023 10:17 pm
- Forum: Rendering/Triangulation
- Topic: Triangulation Crash
- Replies: 9
- Views: 28571
Re: Triangulation Crash
Thanks for the file; I will look into the problem as fast as I can. (3.1.2 does not solve this)
- Tue Aug 29, 2023 7:53 pm
- Forum: Rendering/Triangulation
- Topic: Triangulation Crash
- Replies: 9
- Views: 28571
- Tue Aug 29, 2023 7:49 pm
- Forum: Released Versions
- Topic: 3.1 - major update (27-08-2023)
- Replies: 0
- Views: 6750
3.1 - major update (27-08-2023)
New features: ODB++ Drill/route layer drawings (of cut-outs) are converted into objects (e.g., obround->track) Compare PCB revisions, color-coded differences Hole List, ordered as a tree list, by type, by diameter, by position, by layer provides object count for each category browsing the list and s...
- Tue Aug 29, 2023 6:36 pm
- Forum: Ask a question
- Topic: How to define drill plates for internal layers...drill from top to xxx
- Replies: 2
- Views: 16807
Re: How to define drill plates for internal layers...drill from top to xxx
using the copper number. "top", "btm", "thru" look nicer than numbers, I thought. "top" is 1, "btm" is the last copper number, "thru" is top to bottom. And I agree, those names are blocking the discovery of the numbers. (Right-click on the ...
- Tue Aug 29, 2023 6:22 pm
- Forum: Rendering/Triangulation
- Topic: Triangulation Crash
- Replies: 9
- Views: 28571
Re: Triangulation Crash
I have fixed a couple of triangulation issues in v3.1.
I would need examples if you see such a problem again.
I would need examples if you see such a problem again.